Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 9676530383101927510 146 zran the Conjurer (level 5, 0/38 HPs) Began as an Armataur Conjurer on Sept 11, 2024. Slain by a water moccasin (4 damage) ... on level 5 of the Dungeon. The game lasted 00:03:03 (554 turns). zran the Conjurer (Armataur Conjurer) Turns: 554, Time: 00:03:03 Health: 0/38 AC: 5 Str: 13 XL: 5 Next: 7% Magic: 5/8 EV: 8 Int: 20 God: Gold: 63 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . j - +4 flail (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: roll @: hasted, very quick A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons j - a +4 flail of holy wrath (weapon) Missiles e - 3 javelins Armour a - a +0 robe (worn) f - a +0 cloak (worn) Scrolls d - 2 scrolls of teleportation {unknown} g - 2 scrolls of fog {unknown} h - a scroll of immolation {unknown} k - a scroll of fear {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You open the door. There is an open door here. There is a shaft here. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. A water moccasin comes into view. Found a twisted bone wand. The water moccasin hisses angrily. The water moccasin moves out of view. Found a mace. You barely miss the water moccasin. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Unknown command. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. It was a potion of curing. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You die... ######/## #.@S....# #.###..)# #.# ... #.# . #.# #.# #.# #.# #.# You could see a water moccasin. Vanquished Creatures 2 hounds (D:4) Terence (D:2) A gnoll (D:4) 2 adders (D:2) A ribbon worm (D:2) A ball python (D:2) 2 bats 5 endoplasms (D:1) 2 giant cockroaches (D:2) 2 goblins 5 hobgoblins 2 kobolds (D:2) 2 quokkas A frilled lizard (D:2) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 62 | D:2 | Noticed Terence 137 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/5 140 | D:1 | Learned a level 2 spell: Searing Ray 153 | D:1 | Reached skill level 4 in Conjurations 276 | D:2 | Reached XP level 3. HP: 19/26 MP: 1/6 332 | D:2 | Killed Terence 333 | D:2 | Reached skill level 5 in Conjurations 333 | D:2 | Reached XP level 4. HP: 4/33 MP: 4/7 429 | D:2 | Found a faded altar of an unknown god. 522 | D:4 | Reached XP level 5. HP: 5/38 MP: 5/8 530 | D:4 | You fall into a shaft and drop 1 floor! 530 | D:5 | Entered Level 5 of the Dungeon 548 | D:5 | Noticed a water moccasin 554 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms, chequers_serial_rivers_room_b D:2: layout_rooms, shapermc_ecumenical_altar_acropolis, chequers_serial_rivers_large_a, minmay_pentomino_z4, uniq_terence, uniq_sigmund D:3: layout_rooms, kennysheep_boxes, uniq_crazy_yiuf_cottage D:4: minmay_goblin_kobold_castle, layout_cave_pods, mainiacjoe_overflow_cross_hatched, marbit_many_paths, minitemple, cheibrodos_gnoll_hut D:5: layout_rooms, lemuel_zombie_altar_kikubaaqudgha, mainiacjoe_overflow_tiny_flanked, minmay_shop_damaged, kennysheep_nub, kennysheep_generic_room_14, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.0 Conjurations | 4 5 | 5.7 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Tailslap | 3 | || 3 Flail | | 12 || 12 Throw: Javelin | 1 | || 1 Cast: Magic Dart | 14 | || 14 Searing Ray | 14 | 9 || 23 Use: Potion | | 4 || 4 Armour: Robe | 24 | 25 || 49 Dodge: Dodged | 11 | 20 || 31