Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 18351218723181672067 22 zran the Conjurer (level 2, -8/20 HPs) Began as an Armataur Conjurer on Sept 11, 2024. Mangled by an ogre ... wielding a +0 giant club (13 damage) ... on level 5 of the Dungeon. The game lasted 00:02:13 (387 turns). zran the Conjurer (Armataur Conjurer) Turns: 387, Time: 00:02:14 Health: -8/20 AC: 5 Str: 12 XL: 2 Next: 68% Magic: 3/5 EV: 8 Int: 18 God: Gold: 68 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . g - +0 flail (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth ++ e - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll, wizardry (x1) @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons g - a +0 flail of draining (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery e - a ring of wizardry (left hand) Talismans h - a serpent talisman Scrolls d - a scroll of fear {unknown} f - a scroll of teleportation {unknown} j - a scroll of poison {unknown} k - a scroll of enchant weapon {unknown} Potions c - a potion of curing l - 2 potions of resistance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 1% 1 b - Searing Ray Conj 34% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 28% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Wu Jian Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Found 14 gold pieces. Found 5 gold pieces and a robe. You open the door. There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. It was a potion of curing. You feel better. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. Without enough magic to sustain it, your searing ray dissipates. Magic courses through your body. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... #..... #....# . #....# ######+#[ #....#.#........ ### #....#.#........ #... #... ......... ##....###.######........ ......O@.......'........ ##....###.######........ #... #.# #..........# #.. #.# #..........# ... ..# #...<....... .. ### #....####### . ###### You could see an ogre. Vanquished Creatures A ribbon worm (D:2) An orc (D:2) A ball python (D:3) A giant cockroach (D:2) A goblin (D:2) 2 hobgoblins 3 jackals (D:2) A kobold (D:2) 2 quokkas A bat (D:2) A frilled lizard (D:2) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 38 | D:2 | Found an ornate altar of the Wu Jian Council. 232 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/5 236 | D:2 | Reached skill level 4 in Conjurations 239 | D:2 | Learned a level 2 spell: Searing Ray 365 | D:5 | Entered Level 5 of the Dungeon 380 | D:5 | Noticed an ogre 387 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d, minmay_misc_feat_pillars, roderic_lattice_a, minmay_misc_feat_doors D:2: layout_rooms, basic_altar, uniq_jessica D:3: layout_rooms, nicolae_ru_sacrificial_ziggurat, general_overflow_altar, uniq_terence D:4: layout_cave_pools, uniq_natasha D:5: layout_basic, ebering_ghost_disaster_area, uniq_grinder Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Flail || 6 Tailslap || 1 Cast: Magic Dart || 18 Searing Ray || 9 Use: Potion || 2 Armour: Robe || 22 Dodge: Dodged || 18